21 March 2013

Modelling so far...

This is where all the basic prop models are at for the first room, the living room.

06 March 2013

New management tactics...

I have been very roughly introduced to Scrum and Moscow, which are management strategies used in software development... Even though we are not 'developing software', I find these tactics very helpful in organising the project and being able to see where it is at overall. Like in software design, we've got assets to create and an end product to show. It's as simple as putting a few post-it notes on a board. We'll be implementing this as we get started on creating the film's assets and hopefully this will push development forward a bit quicker and in a more organised way! It has been working for me so far!


21 February 2013

Color studies

Some studies of the color palette in order to balance the elements on the scene.
The studies go for a monochromatic look with analogous colors, but in some cases I added a complimentary color to create the contrast and focus the attention to the flower.

In the color study there are only plane colors, no lights or even shade, the purpose is to decide in the overall look, but the final result with lights and shaders is going to be very different.






31 January 2013

Mood Board... Last one!

Made together with Isabel, we have the final official mood board! This is a summary of all of the things we are referencing from up until now.

30 January 2013

Sketches of the house and a pic of the interior








Environments Inside House 'Mood Board'

I thought this might help with creating our rooms. Here are some environments from the game Amnesia. The environments really have an atmosphere about them and use lighting really well. In fact the lighting is really important in achieving the right atmosphere for the game. I'm not saying that we should make old style furniture (the game is set in the 1800's!) but we should aim to recreate the empty, lonely feeling you get from these rooms. 

Aaaaand here's some concept art from Up, the indoors of the house (sorry bout the poor quality! I'll try n get better quality pics or bring the book in...).

Tangled (I think I will try and find more concept art, good example of a small room):




Storyboard/animatic


Rough storyboards set out for the rethought script. This is the storyboards compiled, to be further developed as I create future animatics.