21 January 2013

Character Model

I started working on the character model for our group project while waiting for the script to be finalized. The character is no longer based on a child, so I have put the concept art for the child aside and reverted to an earlier design. I have kept the mesh fairly generic for now to allow room for any changes till the script gets finalized sometime this week. So far I have modeled the base mesh in Maya and have been moving back and forth between Maya and Zbrush as I begin to define it.

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